It used to be almost exactly like this: Combine two poor items in the workbench to create a better one. Everything else is basically sold to the trader. I only keep on duplicate backup equipment, because recently my backpack got lost after i died. And since nothing really breakes and can be repaired for ever, there are no replacements needed either. I found everything i needed and i even found everything in way better qualities that i could craft them. Up to day ~20 i haven't even built a workbench, not because i couldn't, i found the receipe already before day 10, but i simply didn't need one. In my A19 playthrough i crafted almost nothing, and especially not a single tool or weapon. Usually people find many wrenches, but in what quality? And you would need them if you can not repair them endlessly. ![]() Why should one craft wrenches? Once you've found one, you have one forever. It also reduces the need for certain skills. That they can be repaired indefinitely is way to OP and almost completely removes the need for crafting. That they can be repaired limited times is already a concession. In most crafting games they simply break and vanish. Tie stats to durability so that weapon and tool effectiveness degrades as the bar empties and you'll see people crafting to replace even before the one they found is completely destroyed.Īgree with Roland, tools should become unusable after they degraded. Let it degrade away and now you will need to craft one until a new one can be found. The thing that kills crafting (and looting) right now is that once you find that best item you have it for the rest of the game. It will eventually be gone and you'll need to either find or craft a replacement. Then it doesn't matter if you found it in loot. In this way the item always keeps the same number of mod slots so no mods are popping off the item when it degrades and items aren't changing colors. Then it is just broken and can only be scrapped for parts. The first time you repair it you get 75% durability. In my opinion, they just need to re-introduce item degradation. If armor pieces each needed 8 parts of the same quality to make, but armor parts only needed to combine 2 to make a higher tier instead of 3, then a full tier 10 set of armor would need 20,480 tier 1 parts, very similar to the amount a single weapon or tool would need. This also means you can't easily re-craft items to try for better stats, needing to find more parts to try again.Īs for combining parts I'd say the workbench could have an area similar to the forge for smelting, but it instead slowly "smelts" a stack of parts, turning 3 into 1 better part in the output.Īnd as an extra, for armor, we could adjust the combine cost and required parts.Į.g. This means you wouldn't feel like you're stunting your progression as much by crafting an item of lower than the maximum tier. Oh, also I'd say the tool/weapon/etc would give the part back when scrapped, just none of the other materials would give back parts of a lower tier when scrapped (but not quite enough to make the higher tier part). This system would just make all drops valuable for items, but you'd still be extremely happy to find that extra rare drop, without it having to be your final item. ![]() But, all the items are still valuable as they all work towards making the best Tier. In reality a T9 would be incredibly rare, with T6 being a more common end-game "good loot". But, a T9 is still an amazing find, as you only need to find 3 T9 Weapons or parts to craft a Tier 10. You can only find T9 of any item as loot in the world. You, the player, craft your final item, building up and finding the parts over time instead of simply getting very lucky and finding it in one quick instant. It gives a longer progression track for each item to give longer-term goals to aim forĤ. We can limit the maximum tier of items dropped without making them feel like bad drops, as they build towards crafting the best itemsģ. It allows more part drops and more gun drops without easily getting the final Tier of a weapon, tool or armorĢ. How many total lesser parts would it need?ġ. So, to get a Tier 10 handgun, you'd need one Tier 10 Handgun part as part of the recipe. Crafting skill increase the range of random stats a crafted item can have You can only find items of up to level 9 in the game worldĦ. The crafting skills can increase the chance of finding higher tier items of their typeĥ. ![]() 3 item parts can be crafted into a part of a higher tierĤ. Items only require one part, but parts have quality levelsģ. But I also like the idea that you can find good items.ġ. It seems odd to me to max out a skill, but then need to simply find the best item anyway.
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